How to Play

Sneaky Conversations™ can be played one-on-one, in a small group or at a party where people can mix with different groups.

General Rules

The game is played by trying to sneak a word or phrase into a conversation without being challenged or without having the word or phrase guessed correctly after being challenged. Players will have one or more Sneak Cards in their hands with a word or phrase on each one. We provide the word or phrase, you sneak it into the conversational statements you make.

Play is conducted so every player gets a chance to speak. Each player has up to 30 seconds to make a statement that includes the word or phrase on the Sneak Card they plan to play. Other statements may be added to support the sneaky statement and to make it more difficult for the other players to guess the sneaky word or phrase. Only one of the statements needs to include the word or phrase on the Sneak Card. You might want to decide before the game starts if different tenses or the plural version of the word on the Sneak Card can be used, and if the word has to be used in compliance with the definition on the card.

The player who speaks is known as the Storyteller. The Storyteller statements must be related to the conversation, so as to provide a smooth flow. The Storyteller can make statements and just stop speaking, or they can end their turn by asking the next player a question. When they’re done speaking or have asked the next person a question, the Storyteller lays their Sneak Card face down in the Center Discard Pile.

There are two ways to play, Round Play and Continuous Play.

Round Play

The Round Play method allows for play to temporarily stop after each round is played, so challenges can be made and scores can be recorded. A round is completed when everyone has had a chance to be a Storyteller. This method allows for smooth conversations and makes it harder for players to challenge each other.

The first Storyteller of each round determines the subject matter of the conversation by simply starting to speak and make statements. Each round begins with a new Storyteller, and thus a new subject matter.
After each player has taken a turn being a Storyteller, one round is completed. At the end of the round, any player can challenge any other player by saying “I challenge you!”. The Challenger must then guess the exact word or phrase on the Sneak Card that was sneaked into the conversation by the Storyteller they challenged.

If the Challenger is correct, the Storyteller being challenged must pick up their Sneak Card and keep it in their Personal Discard Pile. If the Challenger is wrong, the Challenger picks up the Sneak Card and keeps it in their Personal Discard Pile. Each player can only make one challenge per round, and each player can only be challenged once per round. The first Challenger should be whoever the first Storyteller was for each round, so each player gets a chance to be the first Challenger. A player can also choose to not challenge anyone.

Continuous Play

The Continuous Play method does not have any rounds. It makes it easier for players to challenge each other, because they can do so immediately after a Storyteller takes their turn.

Challenges can be made by anyone by saying “I challenge you!”. The Challenger must then guess the exact word or phrase on the Sneak Card that was sneaked into the conversation by the Storyteller they challenged.  A Storyteller can only be challenged once per Sneak Card they play and cannot be challenged once play has moved onto the next Storyteller.

If the Challenger is correct, the Storyteller being challenged must pick up their Sneak Card and keep it in their Personal Discard Pile. If the Challenger is wrong, the Challenger picks up the Sneak Card and keeps it in their Personal Discard Pile.

Card Distribution

Think Fast

Place the Sneak Cards on a flat surface in one or more stacks. Play begins by the first player taking one Sneak Card and then making their statements. The other players cannot take a Sneak Card until it’s their turn. This variation brings a surprise element into the game, because each player will have to think fast and won’t have much time to plan how they will sneak the word or phrase into the conversation. Play enough rounds so that each player has a chance to start a conversation. For example, if you have four players, play multiples of four rounds (ie: 4, 8, 12). Challenges occur after each round. Take a mental or written note of words or phrases you want to challenge.

Take Some

Each player is given the same number of Sneak Cards before play begins. The number of Sneak Cards given to each person should equal a multiple of the number of players, and thus the number of rounds you’ll play. For example, if you have four players, give each player four Sneak Cards and play four rounds or give them eight Sneak Cards and play eight rounds. This allows players to choose which Sneak Card they use during their turn, and gives each player a chance to start a conversation. Challenges occur after each round. Take a mental or written note of words or phrases you want to challenge.

Get Rid of Them (Best for Parties)

This varies from the other card distribution methods, because you don’t have a Personal Discard Pile, and there is no scoring. The goal is to get rid of all the Sneak Cards in your hand.

Give everyone the same number of cards. When a challenge is made, the Sneak Card goes into the Challenger’s or Storyteller’s hand, depending on who lost the challenge. For example, if a Challenger successfully guesses a Storyteller’s sneak word or phrase, the Storyteller puts the card back into their hand and has to try to sneak it into a conversation with another person or group.

If no challenge is made, a Storyteller gets to put the Sneak Card into the Center Discard Pile. This could be bowls placed in the room at a party.

Scoring

You can determine the winner by Rounds Won or by Accumulated Points after all rounds have been played.

Rounds Won

Each player counts the number of Sneak Cards they’ve collected in their Personal Discard Pile at the end of a round and after all challenges have been completed. Each Sneak Card is worth one point. The player with the fewest points wins that round. Each round is worth one point, and the point for the winner of each round is recorded. When all rounds are complete, the player who won the most rounds wins the game. If two or more players tie in a round, you can decide to either not give the point for that round to anyone, or you can carry the point for that round over to the next round, making it worth two points. The points can be carried over to multiple rounds until there is no tie in a round.

Accumulated Points

Each player counts the number of Sneak Cards they have collected in their Personal Discard Pile at the end of a round and after all challenges have been completed. Each Sneak Card is worth one point. The points for each player is recorded. The player with the fewest accumulated points after all rounds have been played wins the game.